2 research outputs found

    Integrating Brain and Biomechanical Models—A New Paradigm for Understanding Neuro-muscular Control

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    To date, realistic models of how the central nervous system governs behavior have been restricted in scope to the brain, brainstem or spinal column, as if these existed as disembodied organs. Further, the model is often exercised in relation to an in vivo physiological experiment with input comprising an impulse, a periodic signal or constant activation, and output as a pattern of neural activity in one or more neural populations. Any link to behavior is inferred only indirectly via these activity patterns. We argue that to discover the principles of operation of neural systems, it is necessary to express their behavior in terms of physical movements of a realistic motor system, and to supply inputs that mimic sensory experience. To do this with confidence, we must connect our brain models to neuro-muscular models and provide relevant visual and proprioceptive feedback signals, thereby closing the loop of the simulation. This paper describes an effort to develop just such an integrated brain and biomechanical system using a number of pre-existing models. It describes a model of the saccadic oculomotor system incorporating a neuromuscular model of the eye and its six extraocular muscles. The position of the eye determines how illumination of a retinotopic input population projects information about the location of a saccade target into the system. A pre-existing saccadic burst generator model was incorporated into the system, which generated motoneuron activity patterns suitable for driving the biomechanical eye. The model was demonstrated to make accurate saccades to a target luminance under a set of environmental constraints. Challenges encountered in the development of this model showed the importance of this integrated modeling approach. Thus, we exposed shortcomings in individual model components which were only apparent when these were supplied with the more plausible inputs available in a closed loop design. Consequently we were able to suggest missing functionality which the system would require to reproduce more realistic behavior. The construction of such closed-loop animal models constitutes a new paradigm of computational neurobehavior and promises a more thoroughgoing approach to our understanding of the brain’s function as a controller for movement and behavior

    Physics-based modelling and animation of saccadic eye movement

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    In this paper we present a new approach in producing realistic saccade eye movement animations by incorporating anatomical details of the oculomotor system into the dynamics of the eye model. Unlike abstract models of the eye motor behaviour, we make use of a biomedical framework to effectively model the eye globe along with the three extraocular muscle pairs in efficient detail, that the application of the corresponding muscle activation signals, naturally results in realistic motions. That way, we avoid the need of explicitly providing trajectory information, and therefore simplify the process of eye animation. Regarding the calculations of the muscle activation signals needed to drive the animation in a way that imitates a real human eye, we are based on existing knowledge about the way that the nervous system utilizes the extraocular muscles during saccades
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